Inspiring Learning and Creativity, Part 3: Technology-Enhanced Interactivity

Tell me and I forget. Teach me and I remember. Involve me and I learn.
- Benjamin Franklin


  • IQuestions from Multimodal Learning Through Media?
  • "As it turns out, doing is not always more efficient than seeing, and seeing is not always more effective than reading Informed educators understand that the optimum design depends on the content, context, and the learner (p. 8)."
  • MultimodalLearningTable.png
  • Metiri Group (2008). Multimodal learning through media: What the research says. P. 13.


  • To explore technology-enhanced interactivity in teaching and learning, it makes sense to test out some of the options. It's only in this hands-on way that we can really begin to see the possibilities and challenges for particular tools, resources and applications in your teaching.
  • Make your way through at least three "stations " by the end of the class session. For each station, add your "two cents" on the value or benefit of the particular tool/resource/application and offer an example of how it might be employed in your teaching.
  • Fill out the organizer and be prepared to share your reactions with the class.


  • "Research suggests..."
  • Weighing the pros and cons of particular approaches/applications
    • Brain Pop - (not free); different content area; non-interactive
    • Digital microscope - easier to see item of interest; larger screen; can interact with image, "mark it up"; fun for younger kids to understand "microscopic" things
    • Glogster - multimedia "posters"; e.g. "about me"
    • Story Cove - collections of stories from around the world; audio/video books
    • Domo Animate - fun, but perhaps really distracting
    • e-Fieldtrips - some have "ask-an-expert" feature to connect with experts outside the classroom
    • Game Classroom - educational games; some non-interactive; some interactive; rhyming, primary level vocab words helpful for young kids
  • The Digital and Didactic Divides

For Next Time: